
HideWithWeaponsSheathed If set to true, the widget will not be displayed while weapons are sheathed. HidePoisonName If set to true, the name of the poison used for the weapon will not be displayed. UnbreakableColor Text color (Unbreakable Equipment).īreakableColor Text color (Breakable Equipment). PositionY Y position of widget display position (0 to 100). PositionX X position of widget display position (0 to 100). TemperChance Temper probability of items owned by NPC other than boss.īossTemperChance Temper probability of items owned by boss.ĭisableWidget If set to true the widget function is disabled. NPCMultiplier Multiplier for items owned by NPCs other than followers.ĭisableDynamicTemper If set to true, the random temper function is disabled. PowerAttackMultiplier Multiplier by power attack.įollowerMultiplier Multiplier for items owned by followers. You can set the degradation rate and the probability of being broken for each type of weapon and armor.

IncreaseDurability If set to true, the higher equipment health, the lower the probability of being broken.ĮquipmentHealthThreshold When equipment health is above this value it will not be broken. You can check equipment health with widget.

NoBreakMagicDisallowEnchanting If set to true, items with "MagicDisallowEnchanting" keyword will not be broken. Apart from this, items added to " NoBreakForms.ini" will not be broken.


OnlyPlayer If set to true, only player items will be degraded. You can open " EquipmentDurability.ini" to change the settings.ĭisableDegradation If set to true, the degradation function is disabled. Weapons and armor (in NPC's inventory, in containers, dropped) are randomly tempered.Īdds widgets that display weapons, armor and shouts that the player is currently equipped. Supported armor slots are 30: head, 31: hair, 32: body, 33: hands, 37: feet and 39: shield. Weapons and armor that actors are equipped will be degraded when attacking or getting hit.
